This is going to be the first in a couple of posts today. The first (being this one) is going to be a small bibliography, of references that I have found interesting and valueable to read.
Books
·
Thompson, J., Berbank-Green, B. & Cusworth, N. 2007, The
computer game design course: principles, practices and techniques for the
aspiring game designer, Thames & Hudson.
·
Simons, I. 2007, Inside game design, Laurence King.
Articles
·
COMPUTER GAMES: You can't have a realistic gaming experience
without using the rules of physics- the calculations involved are what make the
difference between stick figures that jitter across the screen and 3 D
characters that sweat and stumble writes Cian Traynor 2010, .
·
Staurt Andrews 2005, World of Warcraft: Final 7 Edition.
Individual Chapters
Alvisi, A, (2006), “The economics of digital games” in Rutter,
J. and Bryce, J. London: SAGE Publications Ltd, Page 58.
Dumbleton, T and Kirriemuir, J, (2006), “The economics of
digital games” in Rutter, J. and Bryce, J. London: SAGE Publications Ltd, Page
223.
See you in the next post.
Hi Ollie,
ReplyDeleteAll done for getting your bibliography posted. Unfortunately, however, you'll always need to check (and sometimes correct) the data that comes out of Summon to ensure that it is both complete and consistent. For example, the two contributions to books don't provide the title of the Rutter and Bryce edited collection while the two journal articles aren't recognisable as journal articles at all (eg: author? Title of article? Journal title? Date of publication? Volume? Pages?). The two book entries seem to be fine though.
As well as tweaking individual entries for consistency and completeness, you should also sort the bibliography as a list, ordered by author surname.