Hello again
Not too long ago, I watched the second part of games britania, where it showed all of the top board games that are currently the best in the market to date. The program showed how they originally came to be the modern day product they are today.
It was interesting to see how T.V and the early videogames were starting to "threaten" board games and make them submit to the future technology. But the board game hasn't died, and is still going very strong today. It was particularly interesting when they were showing the history of how Monopoly was created and what it was originally called back then.
The program as a whole was a good watch, and I hope the finally part is just as good and descriptive as the first two parts, especially when the last part is going to looking into the growth of video games and how they made such an enterance into our world.
See you next time.
Thursday, 14 November 2013
Bibliography
Hello again
This is going to be the first in a couple of posts today. The first (being this one) is going to be a small bibliography, of references that I have found interesting and valueable to read.
This is going to be the first in a couple of posts today. The first (being this one) is going to be a small bibliography, of references that I have found interesting and valueable to read.
Books
·
Thompson, J., Berbank-Green, B. & Cusworth, N. 2007, The
computer game design course: principles, practices and techniques for the
aspiring game designer, Thames & Hudson.
·
Simons, I. 2007, Inside game design, Laurence King.
Articles
·
COMPUTER GAMES: You can't have a realistic gaming experience
without using the rules of physics- the calculations involved are what make the
difference between stick figures that jitter across the screen and 3 D
characters that sweat and stumble writes Cian Traynor 2010, .
·
Staurt Andrews 2005, World of Warcraft: Final 7 Edition.
Individual Chapters
Alvisi, A, (2006), “The economics of digital games” in Rutter,
J. and Bryce, J. London: SAGE Publications Ltd, Page 58.
Dumbleton, T and Kirriemuir, J, (2006), “The economics of
digital games” in Rutter, J. and Bryce, J. London: SAGE Publications Ltd, Page
223.
See you in the next post.
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